<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PlayReplay</title>
	<atom:link href="http://www.playreplay.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.playreplay.net</link>
	<description>digital download games</description>
	<lastBuildDate>Sun, 18 Jul 2010 16:47:09 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>THE BEAGLE HAS LANDED!</title>
		<link>http://www.playreplay.net/the-beagle-has-landed/</link>
		<comments>http://www.playreplay.net/the-beagle-has-landed/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 10:35:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Game announcements]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[XboxLive]]></category>
		<category><![CDATA[arkonaut]]></category>
		<category><![CDATA[rabbit]]></category>
		<category><![CDATA[space ark]]></category>
		<category><![CDATA[strawdog]]></category>
		<category><![CDATA[strawdog studios]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.playreplay.net/?p=840</guid>
		<description><![CDATA[One small bounce for cute little animal, one giant leap for British games development.

Space Ark is here!  Our friends over at Strawdog studios are very happy to announce that their insanely bouncy, colouful and ridiculously addictive arcade title, Space Ark, is now out on Xbox Live Arcade for only 800 Microsoft Points.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p>One small bounce for cute little animal, one giant leap for British games development.  Space Ark is here!  Our friends over at Strawdog studios are very happy to announce that their insanely bouncy, colouful and ridiculously addictive arcade title, Space Ark, is now out on Xbox Live Arcade for only 800 Microsoft Points.</p>
<p>To celebrate this we thought we&#8217;d bring you a little news from the Space Ark Universe:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-841" title="SpaceArkTimes900" src="http://www.playreplay.net/wp-content/uploads/2010/07/SpaceArkTimes900.jpg" alt="SpaceArkTimes900" width="476" height="674" /></p>
<p><strong>FRUIT FRENZY</strong></p>
<p><em>&#8220;SANA (Space Ark National Administration) scientists today discovered &#8220;DNA crystals&#8221; which can create fruit and fuel for terraforming remote, barren planets. They have so far been unable to confirm rumours that Melons are the very best fruit&#8221;</em></p>
<p><strong>ARKONAUT DECORATED FOR HERIOSM</strong></p>
<p><em>&#8221; In an amazing show of skill, Top Gun Space Ark Commander Turtle successfully negotiated the newly discovered jungle planet flawlessly without missing a single piece of fruit and levelled up an amazing 72 times!  His mission score was the highest ever achieved &#8211; an amazing 106,0232,665 and a full perfect rating.&#8221;</em></p>
<p style="text-align: center;"><img class="size-full wp-image-842 aligncenter" title="Screen shot 2010-07-02 at 11.11.23" src="http://www.playreplay.net/wp-content/uploads/2010/07/Screen-shot-2010-07-02-at-11.11.23.png" alt="Screen shot 2010-07-02 at 11.11.23" width="226" height="139" /></p>
<p><em>&#8220;He has been awarded a fully decorated gold medal, and promoted to the ultimate rank of Space Arkonaut&#8221;</em></p>
<p><strong>RABBIT QUESTIONED</strong></p>
<p><em>&#8220;Recent technical problems in the Farm Regiment&#8217;s Space ark mission have been officially classified as sabotage.  Officials have been interviewing Space Pilot Rabbit in connection with recent reports of fruit being systematically replaced by radishes and lettuce&#8230;&#8221;</em></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-843" title="Screen shot 2010-07-02 at 11.16.02" src="http://www.playreplay.net/wp-content/uploads/2010/07/Screen-shot-2010-07-02-at-11.16.02.png" alt="Screen shot 2010-07-02 at 11.16.02" width="120" height="199" /></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.xboxliveaddicts.co.uk/forums/index.php?showtopic=45195">Read a review from our good friends at <strong>Xbox Live Addicts </strong>here</a></p>
<p style="text-align: center;">
]]></content:encoded>
			<wfw:commentRss>http://www.playreplay.net/the-beagle-has-landed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>So what&#8217;s an iPad then?</title>
		<link>http://www.playreplay.net/so-whats-an-ipad-then/</link>
		<comments>http://www.playreplay.net/so-whats-an-ipad-then/#comments</comments>
		<pubDate>Thu, 20 May 2010 13:26:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>

		<guid isPermaLink="false">http://www.playreplay.net/?p=760</guid>
		<description><![CDATA[Yes once again Apple has had the world on the edge of its seat awaiting their newest offering: the iPad.  Given the direction they chose to take for this latest piece of hardware it’s hardly surprising that its announcement has been met with endless discussion about exactly what to make of Apple’s “tablet”.

Is it like a laptop?  Is it a netbook replacement?  Is it just a big ipod?  Is it a sort of iPhone but without calling?  Well enough info is now readily available to Joe Public for us to all know pretty much what it can and can’t do, but as far as we are concerned all that matters is…  what about the games?]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-766" title="ipad wide" src="http://www.playreplay.net/wp-content/uploads/2010/05/ipad-wide.png" alt="ipad wide" width="553" height="315" /></p>
<p>Yes once again Apple has had the world on the edge of its seat awaiting their newest offering: the iPad.  Given the direction they chose to take for this latest piece of hardware it’s hardly surprising that its announcement has been met with endless discussion about exactly what to make of Apple’s “tablet”.</p>
<p>Is it like a laptop?  Is it a netbook replacement?  Is it just a big ipod?  Is it a sort of iPhone but without calling?  Well enough info is now readily available to Joe public for us to all know pretty much what it can and can’t do, but as far as we are concerned all that matters is…  what about the games?</p>
<p>Yes of course some of the current iPhone apps and games will work on the iPad via some clever upscaling wizardry, preserving some of the old favourites for use on the new coffee table platform, but the interesting bit is the new possibilities for games development.</p>
<p>Although the actual internals of the iPad don’t allow it to do anything far beyond the reach of an iPhone’s capability, its enormous touch screen opens up a whole world of new possibilities for games that just are not practical or enjoyable on a screen 2 inches across!</p>
<p>So is that it I hear you ask?  Just a bigger screen to play on?  Are we about to be bombarded with a bunch of higher definition apps in the familiar models we all know so well from the existing App Store?</p>
<p>Well I don’t think so.  The secret to the new breed of app is going to be the context, when and where are people going to use it? And for what?  An iPhone game is likely to be played in short bursts on the move, five minutes on the train, two minutes in the queue at the Post office or walking down the street when you just have to find out when the last tube is.  But the iPad is far more likely to encourage extended use, at home, sitting on the sofa waiting a half hour for that film to start or those potatoes to boil.  Players will be in a different mind-set and it is tapping into this that will likely produce the best iPad-specific apps and Games.</p>
<p>Of course the screen size will matter too, one can’t deny that mobile game and app development is currently limited far more by the iPhone screen size than by the device’s tech spec.  But thinking a bit beyond the freedom afforded by those extra pixels will be what gives the real bright sparks in the development community their best products. Size is everything!&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.playreplay.net/so-whats-an-ipad-then/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Plain Sight is here</title>
		<link>http://www.playreplay.net/plain-sight-is-here/</link>
		<comments>http://www.playreplay.net/plain-sight-is-here/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 22:18:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Game announcements]]></category>
		<category><![CDATA[PC games download]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Beatnik Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Plain Sight]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://www.playreplay.net/?p=732</guid>
		<description><![CDATA[Ever fans of our homegrown UK development talent, we are pleased to see Beatnik Games fantastic Plain Sight now available on Steam and other digital download platforms.

A unique, addictive and utterly beautiful game, Plain Sight has been in the works for a while and we have been fanatically following the games development since the very first concept art saw the light of day.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-745" title="PS_just_married" src="http://www.playreplay.net/wp-content/uploads/2010/04/PS_just_married.png" alt="PS_just_married" width="479" height="582" /></p>
<p>Ever fans of our homegrown UK development talent, we are pleased to see Beatnik Games fantastic Plain Sight now available on Steam and other digital download platforms.</p>
<p>A unique, addictive and utterly beautiful game, Plain Sight has been in the works for a while and we have been fanatically following the games development since the very first concept art saw the light of day.</p>
<p>What more could you want from a game?  As a suicidal ninja robot, you fly through space across 14 multiplayer maps, battling up to 20 players as you look to destroy as many opponents as you possibly can with your trusty katana. With their deaths comes tasty, tasty energy. As you get more energy you change colour and get bigger, stronger and brighter. To convert your hard earned energy into game-winning points it is just a matter of blowing yourself up. Simple! The more opponents you take out in the explosion, the higher the multiplier, the higher the score! Upgrade your ninja robot, respawn and get stuck in again!</p>
<p>For more on <strong>Plain Sight </strong>please visit the official website at <a href="http://www.plainsightgame.com"  target="_blank">www.plainsightgame.com</a> and the official Steam Store page at <a href="http://store.steampowered.com/app/49900/"  target="_blank">http://store.steampowered.com/app/49900/</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RBO20tJR6Z4&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="301" src="http://www.youtube.com/v/RBO20tJR6Z4&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.playreplay.net/plain-sight-is-here/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PlayStation Home in 2010</title>
		<link>http://www.playreplay.net/playstation-home-in-2010/</link>
		<comments>http://www.playreplay.net/playstation-home-in-2010/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 14:56:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PlayStation Home]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[burn zombie burn]]></category>
		<category><![CDATA[marketing in home]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://www.playreplay.net/?p=713</guid>
		<description><![CDATA[As the games development community emerge from the post-GDC haze it’s time to reflect a little on what the rest of 2010 has in store.
 
With Jack Buser’s confirmation that PlayStation Home’s user base has passed the 12 million mark it’s looking a lot like the figures are bearing out our own thoughts about Sony’s virtual community. Having worked on the concept for the Burn Zombie Burn! Home space, over a year ago now, we have kept a close eye on the commentary surrounding Sony's virtual sleeping giant. It is developing and maturing at a... ]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">As the games development community emerge from the post-GDC haze it’s time to reflect a little on what the rest of 2010 has in store.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">With Jack Buser’s confirmation that PlayStation Home’s user base has passed the 12 million mark it’s looking a lot like the figures are bearing out our own thoughts about Sony’s virtual community. Having worked on the concept for the Burn Zombie Burn! Home space, over a year ago now, we have kept a close eye on the commentary surrounding Sony&#8217;s virtual sleeping giant. It is developing and maturing at a rapid pace and our continual involvement has allowed us to create engaging promotional campaigns in this space,  providing us with important insights into what Home means to users, plus what it means for developers, publishers and their products.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">There will undoubtedly be some fantastic opportunities within Home for developers in the very near future as the technology allows for more interaction and potentially routes to purchase. PlayReplay are proud to be already working with some of the very best studios, publishers and retailers already working this arena and have become self-proclaimed Home marketing mavericks.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">We’re very much looking forward to Sony revealing their strategy for Home in 2010, especially when it comes to in-Home Games.  To quote Mr Buser himself: &#8220;You&#8217;re going to see us really embrace this idea of total game integration&#8221;</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Can’t wait…</div>
<p style="text-align: center;"><img class="size-medium wp-image-714 aligncenter" title="d2q7pv4_149hx99m7c5_b" src="http://www.playreplay.net/wp-content/uploads/2010/03/d2q7pv4_149hx99m7c5_b-300x238.png" alt="d2q7pv4_149hx99m7c5_b" width="300" height="238" /></p>
<p>As the games development community emerge from the post-GDC haze it’s time to reflect a little on what the rest of 2010 has in store.</p>
<p>With Jack Buser’s confirmation that PlayStation Home’s user base has passed the 12 million mark it’s looking a lot like the figures are bearing out our own thoughts about Sony’s virtual community. Having worked on the concept for the Burn Zombie Burn! Home space, over a year ago now, we have kept a close eye on the commentary surrounding Sony&#8217;s virtual sleeping giant. It is developing and maturing at a rapid pace and our continual involvement has allowed us to create engaging promotional campaigns in this space,  providing us with important insights into what Home means to users, plus what it means for developers, publishers and their products.</p>
<p>There will undoubtedly be some fantastic opportunities within Home for developers in the very near future as the technology allows for more interaction and potentially routes to purchase. PlayReplay are proud to be already working with some of the very best studios, publishers and retailers already working this arena and have become self-proclaimed Home marketing mavericks.</p>
<p>We’re very much looking forward to Sony revealing their strategy for Home in 2010, especially when it comes to in-Home Games.  To quote Mr Buser himself: &#8220;You&#8217;re going to see us really embrace this idea of total game integration&#8221;</p>
<p>Can’t wait…</p>
]]></content:encoded>
			<wfw:commentRss>http://www.playreplay.net/playstation-home-in-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Self-publishers create demand for digital marketing</title>
		<link>http://www.playreplay.net/self-publishers-create-demand-for-digital-marketing/</link>
		<comments>http://www.playreplay.net/self-publishers-create-demand-for-digital-marketing/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 00:43:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[digital marketing]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[playreplay]]></category>
		<category><![CDATA[self-publishing]]></category>

		<guid isPermaLink="false">http://www.playreplay.net/?p=548</guid>
		<description><![CDATA[As we fast approach the Games Developer Conference 2010, the global developer community are frantically preparing tech-demos, filling diaries with speed-dating styled business appointments and in some cases actually playing their products with the North American media outlets.

This year, more than any other, will see the an influx of new breed, self-publishing developers at San Francisco's GDC event. Their reasons for being there will be varied, but I'm pretty certain that...]]></description>
			<content:encoded><![CDATA[<p>As we fast approach the Games Developer Conference 2010, the global developer community are frantically preparing tech-demos, filling diaries with speed-dating styled business appointments and in some cases actually playing their products with the North American media outlets.</p>
<p>This year, more than any other, will see the an influx of new breed, self-publishing developers at San Francisco&#8217;s GDC event. Their reasons for being there will be varied, but I&#8217;m pretty certain that some will be looking for ideas on how to promote their own games to a worldwide audience. Some of the British independent developers we represent are on a US media tours as I write this, and some will be flying onto LA shortly afterwards for more of the same.</p>
<p><img class="aligncenter size-medium wp-image-558" title="GDC2010_logo" src="http://www.playreplay.net/wp-content/uploads/2010/03/GDC2010_logo2-300x144.png" alt="GDC2010_logo" width="300" height="144" /></p>
<p>If our GDC diary is anything to go by, then this will be a busy show for PlayReplay, continuing our very successful start to 2010. To pre-empt our visit to the US we decided to make an announcement about our new clients and their projects. A copy of the press release can be found below.</p>
<p>So it will be radio silence from the PlayReplay blog for a while (no change there then!), but we will follow up with a post about the event itself and what we thought of it.</p>
<p>Press release</p>
<p>As digital distribution models in the games industry gather commercial pace, independent studios, developers, games and content creators are now entering the digital download arena with a new set of challenges.</p>
<p align="left">PlayReplay, the marketing agency formed specifically to tackle arguably the biggest of these challenges has seen an unexpected level of growth over the past six months.</p>
<p align="left">PlayReplay Director, Oliver Birch comments:</p>
<p align="left">“Increasingly, developers are willing to take market risk and all the associated issues that presents. The creative talent of this industry wants to connect with consumers in a way that has previously been impossible within the current retail publishing structure. Consumers are also increasingly interested in connecting with the people behind the games they consume. We’re in business to support the developer and we’re delighted that what we do seems to be so popular.”</p>
<p align="left">2010 has seen PlayReplay pick up a number of new clients including:</p>
<p><span style="color: #ff6600;">- <a href="http://www.relentless.co.uk/"><span style="color: #ff6600;">Relentless Software</span></a></span> for the US launch of Blue Toad Murder Files on PSN.</p>
<p>- Indie mavericks, <a href="http://www.beatnikgames.co.uk/"><span style="color: #ff6600;">Beatnik Games</span></a> for the PC download launch of ninja robot title, Plain Sight .</p>
<p>- Industry veterans, <a href="http://www.strawdogstudios.com/"><span style="color: #ff6600;">Strawdog Studios</span></a><span style="color: #ff6600;"> </span>for the launch of their 80’s styled arcade game, Space Ark on Xbox LIVE Arcade.</p>
<p><span style="color: #ff6600;">- <a href="http://www.sabarasa.com/"><span style="color: #ff6600;">Sabarasa</span></a></span>, the Argentinean developer of Save The Turtles on DSiWare soon to be availabe in Europe.</p>
<p><span style="color: #ff6600;">- <a href="http://www.veemee.com/"><span style="color: #ff6600;">VEEMEE</span></a></span>, the games and virtual world developer for the global launch of their London Pub space in Sony PlayStation®Home.</p>
<p align="left">“Developers create games because they love games, not because they want to spend their time executing international marketing campaigns across multiple media platforms.” continues Birch. “They want to take control and in doing so, have to find a way to talk to their audience. PlayReplay is growing because we understand both sides of this problem.</p>
<p align="left">PlayReplay was set up in 2009 to cater exclusively for the promotion of digitally distributed games products and associated content. The agency offers a flexible range of specialist marketing and PR services allowing clients to communicate product information directly to digital download audiences.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.playreplay.net/self-publishers-create-demand-for-digital-marketing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PC download market and a shameless plug.</title>
		<link>http://www.playreplay.net/pc-download-market-and-a-shameless-plug/</link>
		<comments>http://www.playreplay.net/pc-download-market-and-a-shameless-plug/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 15:59:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game announcements]]></category>
		<category><![CDATA[PC games download]]></category>
		<category><![CDATA[Blitz1up]]></category>
		<category><![CDATA[chime]]></category>
		<category><![CDATA[Direct2Drive]]></category>
		<category><![CDATA[Green Man Gaming]]></category>
		<category><![CDATA[OneBigGame]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[zoe mode]]></category>

		<guid isPermaLink="false">http://www.playreplay.net/?p=416</guid>
		<description><![CDATA[The buzz word “download” of 2009, in the games industry at least, has only be been mirrored by words such as “Social Networking”, “Motion Control” and more recently “3D”. Do we stand at the edge of a revolutionary change in interactive entertainment and software development; well we seem to be poised for a dramatic change in the distribution models that have shaped the industry as a force to be reckoned with in the entertainment arena.

Even Sir Clive’s mail order home computers don’t seem that far away when looking at the relationship between customers, computers and gaming, although 30+ years of inevitable technological advancement has now began its new phase of innovation.]]></description>
			<content:encoded><![CDATA[<p>Firstly I should embarrassingly admit that this is the first PlayReplay blog entry of 2010 (what happened to January?). It does defeat the object of having a blog if you don’t regularly update it and this something we advise our clients whenever possible. However, our excuse is genuine &#8211; its our client’s projects that have taken up all our time!</p>
<p>More on that in a later entry when we make some exciting announcements about the new clients &amp; games we have started working with in 2010. Watch this space.</p>
<p>Before we start the blog entry on PC game downloads, I want to squeeze in a shameless plug for <a href="http://www.onebiggame.org/">www.OneBigGame.org</a> who releases <a href="http://www.chimegame.com/">www.chimegame.com</a> on XBLA this week for a jaw dropping 400 MS points. We hope you like the website, which is full of interesting content provided by the studio?</p>
<p>Check out the tutorial video here</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/kUdntYIATws&amp;hl=en_GB&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/kUdntYIATws&amp;hl=en_GB&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The game has been created by <a href="http://www.zoemode.com/">www.ZoeMode.com</a> and is the first music game on XBLA. It features music tracks from artists such as Moby, Phillip Glass, Paul Hartnoll from Orbital and others, but importantly, 60 percent of the purchase price of Chime will be donated to Save the Children and the Starlight Children’s Foundation, so go and <a href="http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d80258410a16/">BUY IT NOW!!</a></p>
<p>Anyway, normal service is now resumed&#8230;.</p>
<p>The buzz word “download” of 2009, in the games industry at least, has only be been mirrored by words such as “Social Networking”, “Motion Control” and more recently “3D”. Do we stand at the edge of a revolutionary change in interactive entertainment and software development; well we seem to be poised for a dramatic change in the distribution models that have shaped the industry as a force to be reckoned with in the entertainment arena.</p>
<p>Even Sir Clive’s mail order home computers don’t seem that far away when looking at the relationship between customers, computers and gaming, although 30+ years of inevitable technological advancement has now began its new phase of innovation.</p>
<p>Although a grandchild of the Spectrum legacy, the PC is still one of the elders of gaming and has found extra gears with online connectivity, benefiting and growing handsomely alongside the internet’s popularity.</p>
<p>Now it seems that PC download is the hot topic of digital distribution and with a focus on discovering new opportunities via PC gaming business models, there are decent number of developers using the platform in hope of a commercial payoff as a part of their business objectives.</p>
<p>A number of PC digital distribution service providers are presented to any budding programmer or team of seasoned professionals. Here are few of the alternatives to Steam and Direct2Drive to get your teeth stuck into:</p>
<p><a href="http://www.blitz1up.com/" target="_blank">www.blitz1up.com/</a><br />
<a href="http://www.greenmangaming.com/" target="_blank">www.greenmangaming.com</a><br />
<a href="http://www.digitalriver.com/" target="_blank">www.digitalriver.com</a><br />
<a href="http://www.gamersgate.com/" target="_blank">www.gamersgate.com</a><br />
<a href="http://www.gamesload.co.uk/" target="_blank">www.gamesload.co.uk</a><br />
<a href="http://www.gamestreamer.com/" target="_blank">www.gamestreamer.com</a><br />
<a href="http://www.impulsedriven.com/" target="_blank">www.impulsedriven.com</a><br />
<a href="http://www.metaboli.co.uk/" target="_blank">www.metaboli.co.uk</a><br />
<a href="http://www.gog.com/" target="_blank">www.gog.com</a></p>
<p>No commentary on PC download can be without mention of Valve’s popular digital distribution network Steam. As reported by <a href="http://www.mcvuk.com/news/37368/Steam-membership-jumps-25-in-09">MCV</a> recently:</p>
<p><em>&#8220;Steam now has over 25m members and Member numbers surged 25 per cent in 2009. The peak number of concurrent users hit 2.5m during December, taking Steam’s average monthly player minutes to over 13bn in the process.&#8221;</em></p>
<p>Although still known as a colossus in the market, Steam is not yet the Apple of PC downloads. From a marketing perspective it is challenging to achieve a sustained visible presence on Steam, as the marketplace inevitably  becomes more crowded. Other PC download services can provide a gaming company with alternative, unique and niche offering that can penetrate wider and possibly deeper into online gaming communities.</p>
<p>This year, 2010, and all that it promises in a rich vision of the information world, is set to be most exciting in the land of PC gaming, and we welcome that. We believe the inclusion of digital sales to GfK ChartTrack PC games sales reports in the UK will reveal a slowdown in the PC gaming market more recent demise. This transparency can only be a good thing for games producers and the PC gaming market as a whole. Mice at the ready&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.playreplay.net/pc-download-market-and-a-shameless-plug/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PlayReplay hired by digital download studio W!Games</title>
		<link>http://www.playreplay.net/playreplay-hired-by-digital-download-studio-wgames/</link>
		<comments>http://www.playreplay.net/playreplay-hired-by-digital-download-studio-wgames/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 01:43:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Greed Corp]]></category>
		<category><![CDATA[playreplay]]></category>
		<category><![CDATA[W!Games]]></category>

		<guid isPermaLink="false">http://www.playreplay.net/?p=396</guid>
		<description><![CDATA[Here at PlayReplay we have been working away on some fantastic digital download games for our clients. We are very pleased to announce our partnership with W!Games from Amsterdam, who are creating some very cool things indeed. The recent announcements about Greed Corp for PSN, XBLA and PC download are already catching the eye of both the press and consumers.]]></description>
			<content:encoded><![CDATA[<p>Here at PlayReplay we have been working away on some fantastic digital download games for our clients. We are very pleased to announce our partnership with W!Games from Amsterdam, who are creating some very cool things indeed. The recent announcements about Greed Corp for PSN, XBLA and PC download are already catching the eye of both the press and consumers.</p>
<p>PlayReplay is working with the marketing and product team at the studio to initiate a full marketing and PR programme in the US, UK and across Europe. Watch out for a 4 page feature on the studio&#8217;s gaming IP, Mistbound, in january&#8217;s issue of EDGE magazine, plus plenty of other coverage from now until launch in early 2010.</p>
<p>If you want to know more now , then please visit <a href="http://www.mistbound.com/" target="_blank">www.mistbound.com</a>, sign up to the studio&#8217;s <a title="Mistbound facebook page" href="http://www.facebook.com/pages/Mistbound/336774565098" target="_blank">facebook page </a> or the <a title="W!Games twitter" href="http://twitter.com/wgamesstudio" target="_blank">twitter feed</a></p>
<div id="attachment_397" class="wp-caption aligncenter" style="width: 235px"><img class="size-medium wp-image-397" title="Nikki W!Games" src="http://www.playreplay.net/wp-content/uploads/2009/12/Nikki-WGames-225x300.jpg" alt="Nikki W!Games" width="225" height="300" /><p class="wp-caption-text">Nikki Kuppens, one of W!Games talented artists outside their front door.</p></div>
<p>I have copied the press release below that announces our partnership, but before you get to that take a look at one of the great trailers produced by the studio for Greed Corp.</p>
<p><a href="http://www.youtube.com/watch?v=LDq-9t9VEeg">Greed Corp gameplay trailer (PSN, XBLA and PC)</a></p>
<p>Here is the press release:</p>
<p><strong>PlayReplay, the marketing agency for download games, is proud to announce a new partnership with one of the Dutch development communities hottest talents, W!Games. </strong></p>
<p><strong> </strong></p>
<p><strong>This new partnership sees a strategic and tactical collaboration between marketing teams from both companies in the release of W!Games’ anticipated gaming world IP, <em>Mistbound, </em>and the studio’s first download release and highly anticipated turned based strategy game, <em>Greed Corp</em>, on PlayStation®Network, </strong><strong>Xbox LIVE</strong><strong><sup>® </sup></strong><strong>Arcade and PC Download, due early 2010.</strong><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Oliver Birch from PlayReplay commented on partnership, <em>“The opportunity to work with the creative geniuses at W!Games on the marketing strategies for their core download gaming proposition is an impressive long term project, matched by PlayReplay’s appetite for digitally distributed games.” </em></strong></p>
<p><strong><em> </em></strong></p>
<p><strong><em>“We have developed a full programme of media tours, PR activity, social media and platform marketing that will be difficult to miss. The output from this studio is second to none, and it is our job to let everyone know.”</em></strong><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>W!Games MD, Guy Melis shed further light on the deal;  <em>“Our relationship with PlayReplay started early in the development thought process, and their on-going support throughout our launch plans allows us to concentrate on our core business of creating engaging IP and  making great games.”</em></strong></p>
<p><strong><em> </em></strong></p>
<p><strong><em>“PlayReplay has extensive experience promoting digitally distributed console and PC titles and as a studio with a lot of ambition, we wanted to mirror our aspirations by working with the kind of informed expertise that PlayReplay can provide, safe in the knowledge that our games will be in the mind’s of a worldwide gaming audience.”</em></strong><strong> </strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.playreplay.net/playreplay-hired-by-digital-download-studio-wgames/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Social media arrives on XboxLive</title>
		<link>http://www.playreplay.net/social-media-arrives-on-xboxlive/</link>
		<comments>http://www.playreplay.net/social-media-arrives-on-xboxlive/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 23:37:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Social media]]></category>
		<category><![CDATA[XboxLive]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.playreplay.net/?p=381</guid>
		<description><![CDATA[There is much talk of console online service updates, with BBC's  iPlayer arriving on the Wii and the rumours of PS3 providing users with Facebook access, but in a few hours time XboxLive will see a crucial update that provides not only Facebook and twitter, but LastFM and Zune's Video Store. ]]></description>
			<content:encoded><![CDATA[<p>There is much talk of console online service updates, with BBC&#8217;s  iPlayer arriving on the Wii and the rumours of PS3 providing users with Facebook access, but in a few hours time <span style="color: #ff6600;">XboxLive</span> will see a crucial update that provides not only <span style="color: #ff6600;">Facebook</span> and <span style="color: #ff6600;">twitter</span>, but <span style="color: #ff6600;">LastFM</span>&#8217;s streaming music service and <span style="color: #ff6600;">Zune</span>&#8217;s Video Store.</p>
<p><img class="aligncenter size-medium wp-image-382" title="XboxLive update" src="http://www.playreplay.net/wp-content/uploads/2009/11/IMAG0037-Copy-225x300.jpg" alt="XboxLive update" width="225" height="300" /></p>
<p>Now it is by no mean feat that these services will find a &#8220;natural&#8221; home on the Xbox console, as this is as strategic move that brings sizeable social, film and music communities together with one of the largest current online gaming communities.</p>
<p><img class="aligncenter size-medium wp-image-383" title="Xbox Collectives event" src="http://www.playreplay.net/wp-content/uploads/2009/11/IMAG0033-Copy-300x225.jpg" alt="Xbox Collectives event" width="300" height="225" /></p>
<p>PlayReplay was invited to a sneak preview of this service update, which goes live tomorrow, and the consensus was that gaming, profile updating, tweeting and general entertainment media sharing go hand in hand with consumers in this connected world. All part of a virtual buzz that sees opinions and thoughts posted all over the web. How very clever!!</p>
<p>We particularly liked the fact that you can watch movies with friends whilst you are in your own homes, by inviting to share a film with them through the Zune service &#8211; very neat!</p>
<p><img class="aligncenter size-medium wp-image-384" title="facebook_xboxcollectives" src="http://www.playreplay.net/wp-content/uploads/2009/11/IMAG0040-Copy-300x225.jpg" alt="facebook_xboxcollectives" width="300" height="225" /></p>
<p>We will be certainly keeping an eye on how many Tweets come from Xbox consoles as the weeks go by and dont forget to follow us at <a title="Playreplay twitter" href="http://twitter.com/PlayReplay" target="_blank"><span style="color: #ff6600;">twitter.com/PlayReplay</span></a> and let us know about your download games, or anything else your compelled to virtually shout!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.playreplay.net/social-media-arrives-on-xboxlive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OneBigGame launches game industry charity initiative.</title>
		<link>http://www.playreplay.net/onebiggame-launches-game-industry-charity-initiative/</link>
		<comments>http://www.playreplay.net/onebiggame-launches-game-industry-charity-initiative/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 02:18:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game announcements]]></category>
		<category><![CDATA[chime]]></category>
		<category><![CDATA[one big game]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox live arcade]]></category>
		<category><![CDATA[zoe mode]]></category>

		<guid isPermaLink="false">http://www.playreplay.net/?p=365</guid>
		<description><![CDATA[The games industry takes its fair share of criticism, especially when compared to other entertainment media. The likes of sensationalist newspapers or floundering politicians will attack the games we love in return for improved ratings or circulation figures. As an industry we are sometimes untied and dragged out on a piece of old rope and presented  as a scapegoat for all manner of reasons - this is something we have to accept.

Today is not that day. OneBigGame shows the world why we, as an industry, have feelings too. ]]></description>
			<content:encoded><![CDATA[<p>The games industry takes its fair share of criticism, especially when compared to other entertainment media. The likes of sensationalist newspapers or floundering politicians will attack the games we love in return for improved ratings or circulation figures.</p>
<p>As an industry we are sometimes untied and dragged out on a piece of old rope and presented as a scapegoat for all manner of reasons &#8211; this is something we have to accept.</p>
<p>Today is not that day. <span style="color: #ff6600;">OneBigGam</span><span style="color: #ff6600;">e</span> shows the world why we, as an industry, have feelings too.</p>
<p style="text-align: center; "><a href="http://www.playreplay.net/wp-admin/www.onebiggame.org"><img class="size-medium wp-image-366 aligncenter" title="OBG Logo" src="http://www.playreplay.net/wp-content/uploads/2009/11/LogoSimpel-300x190.jpg" alt="LogoSimpel" width="300" height="190" /></a></p>
<p><span style="color: #ff6600;">OneBigGame</span> is a games industry charity initiative supporting Save The children and The Starlight Children Foundation by the release and sales of some rather compelling games.</p>
<p>The first game in the series is &#8220;<span style="color: #ff6600;">Chime</span>&#8220;, soon to be available on Xbox LIVE Arcade and created by Zoe Mode. PlayReplay is proud to have been involved, alongside a number of other contributing companies.</p>
<p>I have added the announcement press release below, detailing Chime the game and OneBigGame&#8217;s involvment. For more information visit <a href="http://www.chimegame.com" target="_blank">www.chimegame.com</a> or <a href="http://www.OneBigGame.org" target="_blank">www.OneBigGame.org</a> Play, so others can.</p>
<p style="text-align: center; "><a href="http://www.playreplay.net/wp-admin/www.chimegame.com"><img class="size-full wp-image-367 aligncenter" title="Chime Game Logo" src="http://www.playreplay.net/wp-content/uploads/2009/11/TitleImage.png" alt="TitleImage" width="64" height="64" /></a></p>
<div style="font-family: Verdana; font-size: 12px; margin-bottom: 50px;">
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: center;"><strong>ONEBIGGAME LAUNCHES FIRST NOT-FOR-PROFIT GAME CHIME,<br style="font-family: Verdana; font-size: 12px;" />A BEAUTIFUL PUZZLE MUSIC GAME, CREATED BY ZOË MODE</strong></p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: left;">OneBigGame’s First Title Will be Available This Winter on XBOX LIVE ARCADE FOR XBOX 360</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: left;">SAN FRANCISCO – November 2nd 2009 – OneBigGame, the non-profit publisher of videogames formed in 2007, is proud to introduce the first game to be published under its label.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;"><strong>Chime</strong>, created pro bono by music game specialists Zoë Mode, is a unique block puzzle game fused with music creation elements and contributions from a number of famous musicians. <strong>Chime</strong> will be released this winter on Xbox LIVE® Arcade.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;"><strong>Chime</strong> introduces a creative twist on both music and block puzzle games. The game will task players with covering a number of different grids with irregular shapes, each connected to a sound effect from the different music tracks, to form rectangular blocks, called quads. As gamers slowly cover the grid, they will be building up the song playing in the background in a unique way. Working their way to 100 percent coverage, players will unlock the song in full. Easy to get into but hard to master, <strong>Chime</strong> will hook fans with its addictive game mechanics and cool music tracks by Moby and Paul Hartnoll (Orbital), among other yet unannounced artists.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;">Zoë Mode is the first in a series of developers and designers who have been working on games for the charity publisher. OneBigGame has more than 15 games currently in development from various established developers to raise funds for its children’s charities.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;">Notable other developers include Shiny founder David Perry who will remake one of his favorite ZX Spectrum games, adventure games guru Charles Cecil who is creating an adventure version of one of the most played casual games in the world and the father of music rhythm action games Masaya Matsuura, working on a reinvention of the genre for the iPhone, WINtA. All these games will be released in the course of 2010, following the launch of Chime this winter.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;">All participating non-profit games will be published and distributed by OneBigGame both through its own dedicated games portal and a number of digital download platforms on both console and PC. Games will be available for a limited exclusivity period, ranging from 4-12 months, during which all net proceeds will be going to charity.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: left;"><strong>About OneBigGame</strong></p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;">OneBigGame aims to raise funds to help solve problems afflicting children around the world. The nature of these problems can be diverse, but the kind of projects OBG supports will always revolve around a structural improvement in children’s lives, expanding their opportunities in life.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;">OneBigGame raises funds by publishing games kindly donated pro bono by established names in game development in conjunction with support from the development community as a whole. The games will be published amongst others on its dedicated games portal onebiggame.org (to go live later this year) as well as through a variety of pc and console download channels.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;">OneBigGame always aims to donate a minimum of 80% of all donations to its charity partners Save the Children and Starlight Children’s foundation.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: left;"><strong>About Zoë Mode</strong></p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;">Zoë Mode makes games that are accessible; simple, social, games that are effortlessly fun but don’t take themselves too seriously. Based in Brighton, London and San Francisco, its diverse work force is unified by its attitude to gaming. Zoë Mode believes that games are powerful ways of bringing people together and having fun and that there’s more to life than gaming, but that gaming can make life better; and strongly believes that there is a game for everyone. Zoë Mode is part of Kuju Entertainment Limited.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;">All of Zoë Mode’s services are provided at no cost to OneBigGame and all Zoë Mode’s royalties (in the case of the Xbox Live Arcade version a minimum of 60% of the purchase price) are donated to OneBigGame.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: left;">
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: left;"><strong>About charity partner Save the Children</strong></p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;">Save the Children is the world’s independent charity. We’re outraged that millions of children are still denied proper healthcare, food, education and protection. We’re working flat out to get every child their rights and we’re determined to make further, faster changes. How many? How fast? It’s up to you.</p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: left;"><a style="font-size: 12px; text-decoration: none;" href="http://www.savethechildren.org.uk" target="_blank"><span style="color: #000000;">www.savethechildren.org.uk</span></a></p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: left;">
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: left;"><strong>About charity partner Starlight Children’s Foundation</strong></p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: justify;">When a child or teenager has a serious medical condition, everyone in the family is affected. For 25 years, Starlight Children’s Foundation has been dedicated to helping seriously ill children and their families cope with their pain, fear and isolation through entertainment, education and family activities. Starlight’s programs have been proven to distract children from their pain, help them better understand and manage their illnesses, and connect families facing similar challenges so that no one feels alone. Through a network of chapters and offices, Starlight provides ongoing support to children, parents and siblings in all U.S. states and Canadian provinces with an array of outpatient, hospital-based and Web offerings. Programs are also delivered internationally through affiliates in Australia, Japan and the United Kingdom. To learn more visit<a href="http://www.starlight.org" target="_blank"> www.starlight.org</a></p>
<p style="font-family: Verdana; font-size: 12px; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; line-height: 18px; text-align: center;"><br style="font-family: Verdana; font-size: 12px;" /><strong>OneBigGame – “Play, so others can’’</strong></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.playreplay.net/onebiggame-launches-game-industry-charity-initiative/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>London Games Conference &#8211; Was it any good?</title>
		<link>http://www.playreplay.net/london-games-conference-was-it-any-good/</link>
		<comments>http://www.playreplay.net/london-games-conference-was-it-any-good/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 20:15:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Digital vs Retail]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[digital download games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[london games conference]]></category>

		<guid isPermaLink="false">http://www.playreplay.net/?p=333</guid>
		<description><![CDATA[
You can&#8217;t go too far in the games industry at this current time and not hear about the potential impact of digital download games on the games market as a whole.  This is probably why this event was a sell out.
Having said that, the variety and quality of key speakers and panels had drawn in a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-327" title="179_lgc" src="http://www.playreplay.net/wp-content/uploads/2009/10/179_lgc.jpg" alt="179_lgc" width="101" height="101" /></p>
<p>You can&#8217;t go too far in the games industry at this current time and not hear about the potential impact of digital download games on the games market as a whole.  This is probably why this event was a sell out.</p>
<p>Having said that, the variety and quality of key speakers and panels had drawn in a mixed crowd from across the industry. The audience was made up with platform holders, distributors, developers, publishers, high street &amp; online retailers, boxed product manufacturers, QA, media production agencies, research agencies, consultants, solicitors, even a politician.</p>
<p>So was it useful? With such a wide spectrum of attendees I&#8217;m certain that there was something for everyone. There was a strong focus on the PC download sales, probably because it is the most open of platforms in terms of this kind of information<a class="wp-caption" title="Develop article - UK PC Chart to include downloads" href="www.develop-online.net/news/33136/LGC-09-UK-PC-chart-to-include-downloads" target="_blank"> www.develop-online.net/news/33136/LGC-09-UK-PC-chart-to-include-downloads</a></p>
<p>The panel session with Jagex CEO, Mark Gerhard and Kristian Segerstrale, Co-founder of Playfish was very revealing to an area of the industry that is somewhat overlooked. It seems the industry may underestimate the vast size of their engaged audiences and the contribution of these organisations to the overall consumer gaming experience and games space. <a title="MCV article - Beware the death of the disc" href="http://www.mcvuk.com/news/36270/Beware-the-death-of-the-disc">www.mcvuk.com/news/36270/Beware-the-death-of-the-disc</a></p>
<p>The other sessions were also useful, with interesting FIFA DLC and Battlefield 1943 facts from Keith Ramsdale at EA, and futuristic opinions from PlayStation Home&#8217;s Pete Edward and Xbox Live General Manager, Jerry Johnson. Even though there was only enough time to scratch the surface on these console led communities, notably there was no Nintendo presence.</p>
<p>In general the event has got the industry talking, which in itself is a good thing &#8211; we don&#8217;t want to have the same painful experience as our musical cousins. From my own personal view the focus was slightly heavy on boxed products and AAA titles (although granted these titles do make up the majority of the market), and less about the challenges faced by a new generation of self publishing titles from a developer&#8217;s perpective.</p>
<p>Happily though Marketing in this digital space was recognised as a specialism by most, although the browser based companies freely admitted to no or little marketing. Shame on you for allowing that missed opportunity!</p>
<p>The digital market has a long way to go to maturity, with the iPod moment or tipping point seen as anywhere between 2012 and 2014 <a title="MCV article- Half the games market will be download by 2014" href="http://www.mcvuk.com/news/36266/Half-of-games-market-will-be-downloads-by-2014">www.mcvuk.com/news/36266/Half-of-games-market-will-be-downloads-by-2014</a>, that said it is rapidly becoming a major talking point by all involved.</p>
<p>All in all LGC was a successful networking event that has created a lot of thought provoking digital chatter. As an industry we seem to be embracing digital distribution, one of the most influential technological advances of our consumers&#8217; experience. Now that&#8217;s written and posted, I&#8217;m off to walk my virtual pet!</p>
<p>OB</p>
]]></content:encoded>
			<wfw:commentRss>http://www.playreplay.net/london-games-conference-was-it-any-good/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
